Ping Pong |Table Tennis Rules
– A match is played best 3 of 5 games (or 4/7 or even 2/3 when there are time constraints).
– For each match, the first player to reach 11 points wins the game, however, a game must be won by at least two points.
– A point is scored after each ball is put into play (NOT just when the server wins the point while serving, as in volleyball).
– If the receiver hits the ball or touches the ball before it strikes their side of this desk, they ONLY lose the point if a ball is struck (intentionally or unintentionally) within the surface area of the table. If the outgoing ball has been touched or struck outside the table area, the ball is known as” OUT” and the receiver wins the point.
– The borders of the table are part of the legal table surface, but not the sides.
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The flow of the Match
Each player serves two points in a row and then change the server. But if a score of 10-10 is reached in any game, then each server serves only one point and then the host is changed. After every match, the players switch side of the table. In the last match, the players change side again after either player reaches 5 points.
The ball has to rest in an open hand palm. Then it has to be tossed up at 6 inches and then struck so that the ball first bounces on the host’s side after which the opponent’s side. If the function is lawful except that it touches the internet, it is known as a let serve. Let functions are not scored and are booked.
– The machine must serve from beneath the dining table baseline and over the table elevation.
– A machine could be short or long, it may creep once on the opposite side or multiple occasions.
– A function can go off the table or on the sides of the table on the receiver side.
– The receiver has to return the function after one bounce, or receiver loses the point.
– There is no limit to the number of the internet (let) serves.
– There isn’t any second function in the event of an error in Table Tennis (unlike Tennis).
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OFFICIAL ITTF TABLE TENNIS RULES
Two THE LAWS OF TABLE TENNIS
2.01.01 The upper surface of the table, known as the playing surface, shall be rectangular, 2.74m long and 1.525m wide, and will lie in a horizontal plane 76cm above the floor.
2.01.02 The playing surface will not include the vertical sides of the tabletop.
2.01.03 The playing surface may be of any material and shall yield a uniform bounce of about 23cm when a standard ball is dropped on to it from a height of 30cm.
2.01.04 The playing surface shall be uniformly dark colored and matt, but with a white side line, 2cm wide, along each 2.74m border and a white end line, 2cm wide, along each 1.525m edge.
2.01.05 The playing surface will be divided into 2 equal courts by a vertical net running parallel with the end lines and shall be continuous over the entire area of each court.
2.01.06 For doubles, each court shall be divided into two equal half-courts with a white center line, 3mm wide, running parallel with the sidelines; the center line shall be regarded as part of each right half-court.
2.02.01 The net assembly shall consist of the net, its suspension and the supporting posts, including the clamps attaching them to the table.
2.02.02 The net shall be suspended by a cord attached at each end to an upright post 15.25cm high, the outside limits of the post being 15.25cm beyond the sideline.
2.02.03 The surface of the net, along its entire length, shall be 15.25cm above the playing surface.
2.02.04 The bottom of the net, along its whole length, shall be as near as possible to the playing surface and the ends of the net shall be as near as possible to the supporting posts.
2.03 THE BALL
2.03.01 The ball shall be spherical, with a diameter of 40mm.
2.03.02 The ball shall weigh 2.7g.
2.03.03 The ball shall be made of celluloid or similar plastics material and shall be white or orange, and matt.
2.04 The Racket
2.04.01 The racket may be of almost any size, shape or weight but the blade shall be flat and stiff.
2.04.02 At least 85% of the blade by thickness shall be of natural wood; an adhesive layer within the blade may be reinforced with fibrous material such as carbon fiber, glass fiber or compressed paper, but shall not be thicker than 7.5percent of the total thickness or 0.35mm, whichever is the smaller.
2.04.03 A side of the blade used for striking the ball shall be covered with either ordinary pimpled rubber, with pimples outwards having an entire thickness including adhesive of not more than 2.0mm, or sandwich rubber, with pimples inwards or outwards, having an entire thickness including adhesive of not more than 4.0mm.
2.04.03.01 Ordinary pimpled rubber is a single layer of non-cellular rubber, natural or synthetic, with pimples evenly distributed over its surface at a rate of less than 10 per cm2 and not more than 30 per cm2.
2.04.04 The covering material shall extend up to but not beyond the limits of the blade, except that the part nearest the handle and gripped by the fingers may be left uncovered or covered with any material.
2.04.05 The blade, any layer within the blade and any layer of covering material or adhesive on a side used for striking the ball shall be continuous and of even thickness.
2.04.06 The face of the covering material on a side of the blade, or a side of the blade if it’s left uncovered, shall be matt, bright red on one side and black on the other.
2.04.07 The racket covering will be used with no physical, chemical or other treatment.
2.04.07.01 Slight deviations from continuity of surface or uniformity of color because of accidental damage or wear may be allowed provided they don’t significantly change the characteristics of the surface.
2.04.08 Before the beginning of a match and whenever he or she changes his or her racket during a match a player shall show their opponent and the umpire the racket he or she’s about to use and shall permit them to examine it.
2.05.01 A rally is the period during which the ball is in play.
2.05.02 The ball is in play from the last moment at which it is stationary on the palm of their free hand before being intentionally projected in service until the rally is decided as a let or a point.
2.05.03 A let is a rally of which the outcome is not scored.
2.05.04 A point is a rally of which the result is scored.
2.05.05 The racket hand is the hand carrying the racket.
2.05.06 The freehand is the hand not carrying the racket; the free arm is the arm of the freehand.
2.05.07 A player strikes the ball when he or she touches it in play with his or her racket, held in the hands, or with her or his racket hand below the wrist.
2.05.08 A player obstructs the ball if he or she, or anything he or she wears or carries, touches it in play if it is over or traveling towards the playing surface, not having touched their court since last being struck by their opponent.
2.05.10 The receiver is the player due to strike the ball second in a rally.
2.05.11 The umpire is the person appointed to control a game.
2.05.12 The assistant umpire is the person appointed to help the umpire with certain conclusions.
2.05.13 Anything that a player wears or carries includes anything that he or she had been wearing or carrying, aside from the ball, at the start of the rally.
2.05.14 The ball will be regarded as passing over or around the net assembly if it passes anywhere other than between the net and the net post or between the net and the playing surface.
2.05.15 The finish line shall be regarded as extending indefinitely in both directions.
2.06 THE SERVICE
2.06.01 Service shall begin with the ball resting freely on the open palm of your server’s stationary free hand.
2.06.02 The server shall then project the ball near vertically upwards, without imparting spin, so that it rises at least 16cm after leaving the palm of the free hand and then falls without touching anything before being struck.
2.06.03 As the ball is falling the server shall strike it so that it rolls his or her court and then, after passing over or around the internet assembly, touches directly the receiver’s court; in doubles, the ball shall touch successively the ideal half court of server and receiver.
2.06.04 From the start of service before it is struck, the ball shall be above the level of the playing surface and behind the server’s end line, and it shall not be hidden from the recipient by the server or their doubles partner or by whatever they wear or carry.
2.06.05 As soon as the ball has been projected, the server’s free arm and hand will be removed from the space between the ball and the internet.
The space between the ball and the net is characterized by the ball, the net, and its indefinite extension.
2.06.06 It is the responsibility of the player to serve so the umpire or the assistant umpire may be fulfilled he or she complies with the requirements of these Laws, and either may decide that a service is incorrect.
2.06.06.01 If the umpire or the assistant umpire isn’t certain about the legality of a service they may, on the first occasion in a game, disrupt play and warn that the server; however any following service by that player or his or her doubles partner that’s not clearly legal shall be considered incorrect.
2.06.07 Exceptionally, the umpire may relax the requirements to get a correct service where he or she is satisfied that compliance is prevented by physical disability.
2.07 The Return
2.07.01 The ball, having been served or returned, shall be struck so that it passes over or around the net assembly and touches the opponent’s court, either directly or after touching the internet assembly.
2.08 HE ORDER OF PLAY
2.08.01 In singles, the server shall first make a service, the receiver will then make a return and thereafter server and receiver alternately shall each make a return.
2.08.02 In doubles, the server shall first make a service, the receiver will then make a return, the partner of the server shall then make a return, the spouse of the receiver shall then make a return and thereafter each player in turn in that sequence shall make a return.
2.08.03 When two players who are in wheelchairs due to a physical handicap are a pair enjoying doubles, the server shall first make a service, the receiver will then make a return but thereafter either participant of the disabled pair may make returns. But, no part of a participant’s wheelchair will protrude past the imaginary extension of the centerline of the table. Should it, the umpire will award the point to the opposing group.
2.09 A LET
2.09.01 The rally will be a let
2.09.01.01 if in service the ball, in passing over or around the net assembly, touches it, provided the service is otherwise right or the ball is obstructed by the receiver or their spouse;
2.09.01.02 if the service is delivered when the receiving player or pair Isn’t ready, provided that neither the receiver nor his or her partner attempts to strike the ball;
2.09.01.03 if failure to make a service or a return or otherwise to comply with the Laws is due to a disturbance outside the control of the player;
2.09.01.04 if a play is interrupted by the umpire or assistant umpire;
2.09.01.05 if the receiver is in a wheelchair because of a physical handicap and in-service the ball, provided that the service is otherwise correct,
2.09.01.05.01 after touching the receiver’s court yields in the management of the net;
2.09.01.05.02 comes to rest on the receiver’s court;
2.09.01.05.03 in singles renders the receiver’s court after touching it by its sidelines.
2.09.02 Play can be disrupted
2.09.02.01 to fix an error in the sequence of serving, receiving or ends;
2.09.02.02 to introduce the expedite system;
2.09.02.03 to warn or penalize a player or advisor;
2.09.02.04 since the conditions of play are disturbed in a way which could affect the results of the rally.
2.10 A Point
2.10.01 Unless the rally is a let, a player shall score a point
2.10.01.01 if a competitor fails to make a correct service;
2.10.01.02 in case an opponent fails to make a correct return;
2.10.01.03 if, after he or she has made a service or a return, the ball touches anything Aside from the net assembly before being struck by an opponent;
2.10.01.04 when the ball passes over Their court or beyond Their finish line without touching his or her court, after being struck by an opponent;
2.10.01.05 in case an opponent obstructs the ball;
2.10.01.06 in case an opponent deliberately strikes the ball twice in succession;
2.10.01.07 in case an opponent strikes the ball with a side of the racket blade whose surface doesn’t comply with the requirements of 2.4.3, 2.4.4 and 2.4.5;
2.10.01.08 in case an opponent, or anything an opponent wears or carries, moves the playing surface;
2.10.01.09 if an opponent, or whatever that an opponent wears or carries, touches the net assembly;
2.10.01.10 if a competitor’s free hand touches the playing surface?
2.10.01.11 if a doubles opponent strikes the ball from the sequence established by the first server and first receiver;
2.10.01.12 as provided under the expedite system (2.15.4).
2.10.01.13 if both players or pairs are in a wheelchair Because of a physical disability and
2.10.01.13.01 his or her opponent Doesn’t keep minimal contact with the chair or pillow (s), with all the back of the thigh, Once the ball is struck;
2.10.01.13.02 his or her competitor rolls the table with the hand before hitting the ball;
2.10.01.13.03 her or his competitor’s footrest or foot touches the floor during play.
2.10.01.14 as supplied under the arrangement of play (2.8.3).